package pacman.entries.pacman;

import pacman.controllers.Controller;
import pacman.game.Constants.MOVE;
import pacman.game.Game;

/*
 * This is the class you need to modify for your entry. In particular, you need to
 * fill in the getAction() method. Any additional classes you write should either
 * be placed in this package or sub-packages (e.g., game.entries.pacman.mypackage).
 */

/*
public class MyPacMan extends Controller<MOVE>
{
	private Controller<MOVE> internalController;
	public MyPacMan() {
		super();
		//internalController = new PerceptronTrainablePacMan("", false);   // init controller, train mode off, use default parameters (hard coded)
		
	}
	
	public MOVE getMove(Game game, long timeDue) 
	{
		//Place your game logic here to play the game as Ms Pac-Man
		if (internalController != null)
			return internalController.getMove(game, timeDue);
		else {
			return MOVE.NEUTRAL;
		}
	}
}*/